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- Mother Lode
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- by Joe Rumsey
-
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- This game is based on an old game with a similar name. Those of you
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- who have played that game will find it very familiar. You may skip the
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- Rules section if you wish. If you haven't played before, please read
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- everything. Everyone should read the Shareware Information section, which
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- also tells you how to get the level editor.
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- Rules:
- ------
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- The object of Mother Lode is to collect all the chests(yellow boxes) on
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- each level, and then make it to the top of the screen. There are ladders to
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- climb, ropes you can pull yourself across gaps by, and various types of
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- floor. The most common type of ground looks like blue bricks. You can dig
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- through this type, and this type only. More on digging later. The second
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- type is more solid, and looks like one solid brick instead of many smaller
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- ones. This type can not be dug through. The last type looks just like
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- ordinary bricks, but is actually a trap! If you try to stand on one of
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- these, you will fall through to whatever is below. Note that on some
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- levels, you may actually NEED to use one of these traps at some point. Also
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- note that if there is a ladder directly on top of a trap, you will be able
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- to stand there, but you will also be able to climb down into the trap(but
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- not back up!) You may have to experiment to find these traps. Watch the
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- robots for clues!
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- Digging: To help you accomplish your goal, you have been given a
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- microwave shovel capable of digging through any normal bricks. It has an
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- unlimited power supply, but it's effects are not permanent. You may dig
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- into any ordinary set of bricks, as long as the space above is not
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- obstructed by anything, including robots! The direction you will dig is the
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- last direction travelled before pressing the button. (Two button joysticks
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- ARE supported. see below) You will always dig one square to the left or
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- right of your current position. It is possible to dig while standing on solid
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- ground, on a ladder, or hanging from a rope. Note that a rope above a
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- square does count as an obstruction, and you will not be able to dig there.
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- If a robot is stuck in a hole, you may safely step on its head. Be
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- careful though, if it's been in there too long, it may climb out and kill you.
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- After a certain interval, any bricks which have been dug out will begin to
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- fill in. If anyone or anything happens to be caught in the middle of this,
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- it will die. You may move freely in the holes dug this way, including
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- digging farther down. However, if a robot falls into one of these holes it
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- will become stuck. Eventually, it will manage to free itself, unless the
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- square fills in first. In that case, the robot will be crushed, and a
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- replacement will appear somewhere near the top of the screen.
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- Robots: On each level, there will be several robots guarding the
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- chests. While not particularly bright, they are persistent, and cause
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- instant death if touched. You may dispose of a robot by trapping it in a
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- hole you have dug, but another will soon be along to replace it. New
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- robots can be seen transporting in near the top of the screen. During
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- the transport period, it is safe to touch, but as soon as it is fully
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- present, it is as lethal as its predecessor.
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- You may fall any distance safely, onto any sort of surface(except a
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- robot, of course). For every level completed, you will earn a bonus which
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- depends on the number of robots on the level. You will also receive an
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- extra man. Every level included with this game has at least one robot, and
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- no level will ever have more than six, although I haven't even included any
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- with that many. Sometimes the level itself is more of a problem than those
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- pesky 'bots, sometimes it's the other way around.
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- One last thing: after you have collected all the chests on a level, new
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- ladders will usually appear. These are to aid you in getting to the top,
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- and sometimes may be neccessary to win. For example, a chest could be in a
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- pit with no apparent way out, but if you collect that chest last, a ladder
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- will appear to let you out. Also remember that a ladder that helps you
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- might also help a robot get to you. Be careful.
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- Controls:
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- At the beginning of the game, several options can be set from the
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- pull-down menus:
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- Level -- choose the starting level. This can be anywhere from 1 to 999.
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- There are 50 levels included with the game, but you may add more later. While
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- playing the game, you can change the level by pressing ctrl-N for next, or
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- ctrl-P for previous. However, if you have any points, this will forfeit
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- your chance at a high score. You may start at any level and still get a
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- high score, though.
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- Joystick -- One or Two buttons. If you have a two button joystick, USE
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- IT! it makes things much easier, as you don't have to keep turning around
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- to dig. The way it works is: button 1 digs to your left, and button 2 digs
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- to your right. Sega type joysticks are set up properly to work as two
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- button sticks. For technical types, the second button is wired to pin 9.
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- Instead of choosing this option from the menu, you can also click button 2
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- to start the game.(after all, people with one button sticks can't press the
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- second button.) From within the game, ctrl-J switches the mode.
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- Sound -- Turns the sound on and off. Use ctrl-S inside the game.
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- Quit -- Adios muchachos.
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- You can also view the high scores and an 'About' message from the menus.
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- Key commands used while playing:
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- ctrl-S -- toggle sound
- ctrl-J -- switch joystick mode.
- ctrl-V -- Slow the game down, for fast computers(or slow people :-)
- ctrl-Q -- back to title screen(or quit entirely if on the title screen)
- ctrl-A -- Abort this life, in case you fall and can't get up.(get stuck,
- that is)
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- Cheat keys: (Use as much as you want, but you won't be allowed to record a
- high score. Exception: ctrl-N and ctrl-P may be used freely
- before you've gotten any points.)
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- Ctrl-N -- Next Level
- Ctrl-P -- Previous Level
- Ctrl-X -- eXtra man.
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- Joystick:
- ---------
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- Fire=Dig Climb Ladder
- |
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- Run Left ---- o ---- Run Right
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- Descend Ladder/Drop from rope
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- Shareware info:
- ---------------
- This game may be distributed freely, provided all files are left intact,
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- and no profit is made from said distribution. A reasonable fee for disk
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- copying and shipping may be charged. If you enjoy this game, please send a
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- contribution to the author. In exchange for $15, you will receive a level
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- editor which will allow you to create levels just like the ones found with
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- the game. (after all, it's the same editor >I< use to make them!)
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- Alternatively, send me $10 with a blank disk and a SASE and I will send you
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- the editor. Feel free to load up that disk with goodies, too!(only legal
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- stuff, please)
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- In an effort to ensure the quality of my games, I will give away a copy
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- of the editor to anyone who reports a major bug, if I can duplicate that bug.
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- I hope there aren't any, but it's well worth it if it gets people to tell
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- me about them. (A major bug would be, for example, starting World War III.
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- Crashing the computer also qualifies.)
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- If you don't like the game, feel free to tell me that as well. I'm
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- always open to suggestions.
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- The address to write to:
- Joe Rumsey
- 265 W. Big Springs Rd. Apt. L
- Riverside, CA 92507
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- E-mail can be sent to me on GEnie as J.RUMSEY
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-
- Other things available:
- ----- ------ ----------
- Crazy Pipes -- A strategy game requiring some reflexes. Build pipe to keep
- the water from spilling.
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- Bomb Squad -- Find the bombs, without blowing 'em up. Pure strategy, no
- coordination required.
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- WallPaper -- Use any IFF image as the background for your Workbench
- window. Works under 2.0 ONLY!
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- If you buy the editor I'll send all that good stuff along with it, plus
- whatever else I have lying around.
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